Monday, August 3

How to draw...

Tilt a chunky handheld console into a gentle three-quarter view, inset a blank screen, and balance one D-pad against two round action buttons before adding the tiny menu controls, speaker slots, and power light. Cobalt blue, raspberry, mustard, and deep teal turn the 20-minute construction exercise into a lively face-free marker doodle.

20 minChallenge
Start doodling
Handmade felt-tip marker drawing of one face-free cobalt-blue retro handheld game console in a chunky three-quarter view with one blank deep-teal inset screen, two diagonal screen highlights, one mustard D-pad, exactly two raspberry action buttons, exactly two small menu buttons, exactly four black speaker slots, one small power light, warm-gray side planes, thick black outlines, white paper highlights, and one broken deep-teal cast shadow
Finished doodle About 20 minutes

Felt-tip marker mode

Let's draw a retro handheld game console

Treat this as one playful practice round: sketch the idea loosely, simplify the shapes, then commit with confident marker outlines and bright fills.

  1. 01
    Set the console perspective stage for how to draw a handheld game console

    Set the console perspective

    Draw one pale tilted center axis and a loose rounded front-face envelope, then place the blank-screen footprint, right-side thickness offset, D-pad center, exactly two action-button centers, two menu-button centers, a four-slot speaker baseline, one power-light center, and the broken shadow footprint. Keep this map sparse.

    Marker tip: Ghost the console's long diagonals before touching down, then compare the empty margins around the screen. Use tiny centers and ticks for the hardware so this frame plans the layout without prematurely drawing the finished controls.

  2. 02
    Build the shell and screen stage for how to draw a handheld game console

    Build the shell and screen

    Wrap the map with the complete rounded three-quarter shell, visible right-side thickness plane, and raised blank-screen bezel. Keep the D-pad, buttons, speaker, power light, highlights, and shadow as pale placement marks for now.

    Marker tip: Pull each long shell edge from the shoulder and rotate the page for the rounded corners. Keep opposite screen edges in the same perspective family, then trace the outer shell and bezel with your finger before adding any hardware.

  3. 03
    Install the controls and hardware stage for how to draw a handheld game console

    Install the controls and hardware

    Complete one D-pad, exactly two round action buttons, two small horizontal menu buttons, four short speaker slots, one power light, two diagonal blank-screen highlights, and the broken shadow outline in refined pencil.

    Marker tip: Build the D-pad from two crossing rounded bars and compare the action-button gaps. Count two menu buttons and four parallel speaker slots, then confirm every shape is present before reaching for the black marker.

  4. 04
    Ink the hardware rhythm stage for how to draw a handheld game console

    Ink the hardware rhythm

    Trace only the established shell, bezel, controls, speaker slots, power light, screen highlights, and broken shadow with thick handmade black felt-tip.

    Marker tip: Ink the small controls before the long outside contour and let each area dry before rotating the page. Give the shell the heaviest line, the screen bezel medium weight, and the tiny controls a lighter touch.

  5. 05
    Fill the retro palette stage for how to draw a handheld game console

    Fill the retro palette

    Add cobalt blue to the shell, raspberry to both action buttons, mustard to the D-pad, deep teal to the blank screen and shadow, and warm gray to the side planes while preserving paper highlights.

    Marker tip: Pull blue strokes along each shell plane and fill inward from the outlines to limit bleeding. Keep the two screen highlights uncolored and let a little marker grain show instead of polishing every area flat.

  6. 06
    Handmade felt-tip marker drawing of one face-free cobalt-blue retro handheld game console in a chunky three-quarter view with one blank deep-teal inset screen, two diagonal screen highlights, one mustard D-pad, exactly two raspberry action buttons, exactly two small menu buttons, exactly four black speaker slots, one small power light, warm-gray side planes, thick black outlines, white paper highlights, and one broken deep-teal cast shadow

    Power up the final lines

    Thicken selected established edges, even the existing marker fills, deepen the broken shadow, clarify the screen highlights, and erase only pale guides that distract.

    Marker tip: Count one D-pad, two action buttons, two menu buttons, four speaker slots, and one power light before stopping. Change the palette if you like, but keep the face-free hardware arrangement and blank screen easy to read.